While I don’t currently play online multiplayer games, I have been following the “Stop Killing Games” campaign, and of course noticed that the main reason that publishers can render games unplayable is centralization.

Games didn’t always use centralized servers - they used to be run by players, but simply reverting to that model wouldn’t provide the functionality players expect. They want to be able to play with people they don’t already know - anyone who’s online at the same time.

So it seems like a good use case for federation, do you agree? Each instance could be a “playerbase” and allow games to find players and servers to bring together.

  • Justyn Poore@piefed.social
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    1 day ago

    The server browser in games with dedicated servers does that, for example Killing Floor 1 or 2, any of the BattleFields before 4, DayZ. Then you have games with dedicated servers that don’t have server browser, Minecraft, Terraria.

    Which I feel playing with random people in a survival game isn’t as wanted as it is FPS, really I think a LFG gaming sub-piefed/lemmi whatever you want to call it, is a much better solution then trying to get every dev to add a server browser.

  • sanity_is_maddening@piefed.social
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    1 day ago

    Well, I’ve never found a case or a context where decentralisation and the subsequent federation are not the best option for stability and longevity.

    The basic principle to any sustainable and stable model requires sovereignty.

    Otherwise it’s all a ticking bomb that goes out when the imposed setting displeases too many without them having control over their decisions and context, in which rebellion becomes the necessity to end that cycle.

    Without decentralization, it’s all a never-ending succession of predictable cycles.

    And this is true in literally everything. When power consolidates, it’s all a matter of time until a shift in paradigm is required. Because rule is imposed disregarding context. Which is illogical but also inevitable in a centralised construct. This is not necessary when sovereignty is paramount and the individuals can make decisions that fit the context in which they reside.

    So, this is isn’t any different.

    And your idea is perfectly adequate to solve the current problem in online gaming.