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Joined 2 years ago
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Cake day: July 1st, 2023

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  • I do 1:1 videocalls on XMPP. Quite some clients implement that now. But there were no videoconferences until very recently. That’s changing, though. See Movim right now, for example.

    Main 2 issues with XMPP are inconsistent clients (in terms of GUI but also features wise) and the incredibly, astonishingly, ridiculously sloooooooooooooooow evolution of the protocol through the XSF. Nothing can get in there until it’s “perfect”. Clients devs are reluctant to implement things until the extension is stable. And the best part is this approach hardly work: the best way to figure if something works is to deploy it in larger and larger scales and improve it on the way as you identify corner cases you didn’t think about. Not to review the description for months/year until it qualifies as literature…














  • matlag@sh.itjust.workstoGreentext@sh.itjust.worksAnon is a game dev
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    1 month ago

    It looks so marketing driven.

    We are in decades of video games. Look at very old game and assess how “ugly” they are by today’s standard while at their time they were “the best graphics ever seen in history!” or something.

    And so, the big question: we were having fun with games decades ago already. If graphics were part of the fun, your brain should explode under the immensely higher level of fun you have on modern games vs 20y old games. And… well…nope. Same as before, just higher expectations.