Could be it’s a denim jacket. Mine always helps me when I’m anxious and don’t know how to act
He/Him Jack of all trades, master of none
Proudly banned from lemmy.ml for a) being critical of the CCP and b) being against the unlawful deportation of American minorities
- 3 Posts
- 3.35K Comments
starman2112@sh.itjust.worksto Ask Lemmy@lemmy.world•Have you ever cried because of a video game?7·4 days agoMy brother mained Mordecai in the first game. That part ruined him for days
A different part ruined me. I mained Roland.
starman2112@sh.itjust.worksto Ask Lemmy@lemmy.world•Have you ever cried because of a video game?2·4 days agoAll around me are familiar faces…
starman2112@sh.itjust.worksto Funny@sh.itjust.works•I'm not sure which one would be more terrifying. The original or the geese head5·6 days agoSeeing this face transported me to a better time for a moment
starman2112@sh.itjust.worksto Showerthoughts@lemmy.world•If you put a "s" in front of the "sh" in chivalry, they turn into a "k" like in schism2·6 days agoYeah you’re right it’s really important to use “der” for Apfel because Äpfel are men or something lmao
Don’t you dare misgender that pencil lmao his pronouns are he/him
starman2112@sh.itjust.worksto Mildly Infuriating@lemmy.world•Every support thread on Reddit is literally this nowEnglish267·7 days agoReddit as a company is 100% unaffected by this
starman2112@sh.itjust.worksto Games@sh.itjust.works•Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you wouldEnglish11·8 days agoComplexity in move-set must also be decreased.
No? Increase time between moves that are difficult to dodge or parry, reduce damage that those moves deal. Difficulty is reduced while complexity remains the same.
Also in the game world enemy placement and quantity must be adjusted to lower dificulty. Otherwise it’ll be, mostly, just as hard
I’ve never met anyone who actually has trouble with normal enemies in these games, it’s always bosses that give us trouble. But also, see my first point.
starman2112@sh.itjust.worksto Games@sh.itjust.works•Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you wouldEnglish2·8 days agoI almost added this to my reply to them, but it was already getting kind of long-winded. Yes, actually, accessibility settings in horror games is amazing. If the point is to achieve a certain level of scary, and the game is too scary for me to play, then giving me the option to reduce the scary will make the game the right amount of scary for me. Accessibility settings don’t give me an easier experience than yours, they give me an equivalent experience to yours.
starman2112@sh.itjust.worksto Games@sh.itjust.works•Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you wouldEnglish1·8 days agoLies of p has a difficulty slider that decreases damage from the enemies and increases the party window. That really doesn’t do much. You still need to “memorize” the moves no amount of button mashing saves you even on easy.
It sounds like that’s a happy medium between “Mash attack until victory” and “memorize every attack pattern and still get stomped.”
Do we argue horror games should have options for low horror so we can enjoy it without the horror? puzzle games should have a second set of easier puzzles for those who find them too hard? Story centric games should have low-story varients for those who still want to play? That dating sims should have aromantic varients for those who just like the comedy?
None of these are analagous to the accessibility options people want in soulslikes. None of these are literally unplayable for people who simply don’t like the genre. If you don’t like the horror aspects of a horror game, you can look up when jump scares will happen. If you can’t figure out a puzzle, you can look up hints. There’s nothing preventing you from sitting through a story you aren’t interested in. Contrast all of these with Remnant: From the Ashes, which I desperately wish I could play because I like the story and the gameplay, but I can’t because there isn’t a single boss I can beat. I can’t just look up the answers to a puzzle online, I can’t just sit through a story that I don’t find interesting, there is literally nothing I am able to do to progress. Giving me the option to reduce the insane health pools on bosses would take nothing away from the people who like chipping away at a brick wall for half an hour.
The intense strategic combat where numbers change little and skill changes everything is the point. That’s what these games are built around it’s their fundamental concept.
What an insult to the writing teams. The only game I can think of that this actually applies to is IWBTG. Numbers change little? The game you’re describing is Sekiro. Every single other soulslike in existence relies heavily on boss enemies having really big numbers and the player having really small numbers. What “strategic combat” is involved with killing the Orphan of Kos? Hit enemy, don’t get hit, repeat.
starman2112@sh.itjust.worksto Games@sh.itjust.works•Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you wouldEnglish2·8 days agoIt was great back when they did. The ability to press a bunch of buttons and get a jetpack and an uzi and an airplane only improved GTA
starman2112@sh.itjust.worksto Games@sh.itjust.works•Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you wouldEnglish23·8 days agoLooks like I’m not playing The First Berzerker: Khazan then. If the only draw to your game is how hard the combat is, then everything else probably sucks. Maybe make a good game instead of a hard game. I had no problem dropping the difficulty on Clair Obscur or Horizon or Mass Effect.
Mortal Kombat’s approach is flawless and every game needs to copy it. Keep the game at full difficulty until a particular enemy kills you a few times, then gradually make that enemy slower or reduce its damage output or make it use easier attacks. Give the sweatlords an option to disable that difficulty adjustment so they can die to the same boss a thousand times, as is their wont
Sadge world
starman2112@sh.itjust.worksto Games@sh.itjust.works•Nintendo-owned titles excluded from Japan’s biggest speedrunning event after organizers were told they had to apply for permission for each gameEnglish324·8 days agoNintendo will release the Switch 3 with a vial of acid that sprays directly into your eyes while you’re playing and they’ll still sell millions of units day one
Life didn’t give me lemons, my goddamn ancestors did
Nope, all generative AI is bad, no exceptions. Something that uses the same kind of technology but doesn’t try to imitate a human with artistic or linguistic output isn’t the kind of AI we’re talking about.
It’s almost like it isn’t the “training on a large data set” part that people hate about generative AI
ICBMs and rocket ships both burn fuel to send a payload to a destination. Why does NASA get to send tons of satellites to space, but I’m the asshole when I nuke Europe??? They both utiluze the same technology!
-
sephirAmy explicitly said generative AI
-
Give me an example, and watch me distinguish it from the kind of generative AI sephirAmy is talking about
-
The distinction between AI and GenAI is meaningless; they are buzzwords for the same underlying tech.
You know this is a stupid take, right? You know that chatgpt and Stockfish, while both being forms of “artificial intelligence,” are wildly incomparable, yeah? This is like saying “the distinction between an ICBM and the Saturn-V is meaningless, because they both use the same underlying tech”
It feels like boomer humor but it’s really good