I’ve played most popular roguelikes like Balatro, Slay the Spire, Dead Cells, etc. So are there any good Android games that aren’t roguelikes?

  • Korhaka@sopuli.xyz
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    11 hours ago

    Mindustry has a version that runs on android. You can also play CDDA and Dwarf Fortress over SSH. I would suggest using screen so that you can easily reconnect to your session if you are disconnected. Played both over the covid lockdowns as I was staying with my partner and I would SSH to my PC to play. Used an external keyboard as my phone screen was pretty small, better on a tablet.

  • jacksilver@lemmy.world
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    17 hours ago

    Baba is you is one of the best puzzle games I’ve ever played

    Shapez is a great factory/automation game. Maybe better on a computer, but still good on the phone.

    There are also a lot of good boardgames with android apps: Star Realms, Dominon (expensive), Splendor, etc.

    • Quibblekrust@thelemmy.club
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      22 hours ago

      No, it’s rogue-lite. Not -like. Rogue-lite games have randomized runs, permadeath, and (often tons of) meta-progression involving spending stat points, or unlocking new skills or weapons. In many games, the difficulty decreases by unlocking new skills and adding stats. Sometimes the games increase their enemy difficulty as you earn victories in order to balance the difficulty with all the new choices and skills you have. And sometimes entire game mechanics get added to more you play: new zones and new things to do.

      Example rogue-lite games: Binding of Isaac, Undermine, Enter the Gungeon. Even games that have a real sense of story and progression might have tight gameplay loops that can cause people to call them rogue-lites, or say they have “rogue-lite mechanics”. Example: Dave the Diver.

      Rogue-likes, on the other hand, are turn-based dungeon crawlers that have very little or no meta progression. They may have training wheels like being forced to start with a simple class and unlocking additional ones doing simple things in-game. They do this to avoid overwhelming new players with character choices, and not to make the game easier as you play. You get better by learning the game, and not by unlocking more things or adding to stats.

      Examples: Shattered Pixel Dungeon, Brogue, Caves of Qud.

    • Unboxious@ani.social
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      2 days ago

      These days when people say roguelike they just mean a game that divides its gameplay into short, disconnected runs instead of one long, continuous save. It unfortunately has nothing to do with whether a game is anything like Rogue.

      • Bobby Turkalino@lemmy.yachts
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        2 days ago

        Yes, the term is often misapplied, but Balatro has the other key part of actually being a roguelike which is leveling up your build periodically from a randomly selected set of options. The bosses are also randomly selected. It very much is a roguelike

        • Unboxious@ani.social
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          2 days ago

          leveling up your build periodically from a randomly selected set of options

          The bosses are also randomly selected

          Those are neat and trendy features, but I don’t see how they make it anything like Rogue or its ilk.

    • woodytrombone@lemmy.world
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      2 days ago

      The definition of roguelike has been stretched to the point of near-uselessness, lol. Nowadays, any game with permadeath and “runs” is classified as a roguelike.

      Personally, I’d prefer it if we stuck a little closer to the Berlin Interpretation definition.

  • ascallion@lemmy.world
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    2 days ago

    I love Duet by Kumobius. A real nice timekiller, in a similar vein to subway surfers in a way.

  • yermaw@sh.itjust.works
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    2 days ago

    My first purchase when I get a job will be Baba is You. Looks really good and has great reviews.

    Stardew valley is on mobile.

    Antimatter Dimensions is the best idle game ive ever played. Top 3 at the very least. While not much of a “game” I still want to plug it.