Really? You don’t understand why people might look back fondly on the hardware limitations of early games that they now feel nostalgic for? There are still people making Game Boy games and physically releasing them, to the point that there’s now third-party handhelds that can play GB/GBC cartridges. There’s still a thriving Commodore 64 gaming community.
Some people love the ‘warm’ but inaccurate sound of tube amplifiers
People loved polaroid photos too. They were an objectively ‘bad’ media even when first introduced. But they were instant and through the miscellanea they captured, eventually a polaroid aesthetic appeared, something people want - where originally they cared about the instant photo part.
There are some things that are still weird to bring back. Like in comparison with pixel art: pixel art was a limitation but also a medium and the best art was created by masterfully utilizing it to its limits, but the PS1-style polygon z-fighting and weird texture warping were not seen as a medium, I can’t really think of a game that would utilize them for any artistic purpose, the most masterful use for them was to make them as invisible to end users as possible, and the whole art was in getting them to a minimum.
Introducing them purposefully and setting them center-stage feels weird, like building a new car out of rusty parts and making sure the seats properly smell of old farts. It is an aesthetic, for sure, but not an attractive one.
It’s not really meant to be beautiful or functional or push boundaries, it’s meant to create (or recreate) a certain atmosphere or aesthetic sense. And you can’t forget that Puppet Combo’s games got really popular on YouTube and Twitch, so their style inspired and was iterated on by others. Mouthwashing was also really influential.
Sometimes things are intentionally ugly or weird or messy or technologically outdated. Sometimes people think it’s cool to make a car out of rusty parts.
Well said. I don’t think people genuinely understand the technical difficulties this problem posed and how it only produced negatives- it’s like having a serious movie scene and then the main character randomly has chihuahua legs because of perspective warping. When it happens during gameplay it can be confusing, too. There’s no charm at all and it’s not the fun kind of jank like with physics ragdolls.
Really? You don’t understand why people might look back fondly on the hardware limitations of early games that they now feel nostalgic for? There are still people making Game Boy games and physically releasing them, to the point that there’s now third-party handhelds that can play GB/GBC cartridges. There’s still a thriving Commodore 64 gaming community.
Edited for tone, I was having a bad day earlier.
Some people love the pop and hiss of records.
Some people love the ‘warm’ but inaccurate sound of tube amplifiers
People loved polaroid photos too. They were an objectively ‘bad’ media even when first introduced. But they were instant and through the miscellanea they captured, eventually a polaroid aesthetic appeared, something people want - where originally they cared about the instant photo part.
There are some things that are still weird to bring back. Like in comparison with pixel art: pixel art was a limitation but also a medium and the best art was created by masterfully utilizing it to its limits, but the PS1-style polygon z-fighting and weird texture warping were not seen as a medium, I can’t really think of a game that would utilize them for any artistic purpose, the most masterful use for them was to make them as invisible to end users as possible, and the whole art was in getting them to a minimum.
Introducing them purposefully and setting them center-stage feels weird, like building a new car out of rusty parts and making sure the seats properly smell of old farts. It is an aesthetic, for sure, but not an attractive one.
It’s not really meant to be beautiful or functional or push boundaries, it’s meant to create (or recreate) a certain atmosphere or aesthetic sense. And you can’t forget that Puppet Combo’s games got really popular on YouTube and Twitch, so their style inspired and was iterated on by others. Mouthwashing was also really influential.
Sometimes things are intentionally ugly or weird or messy or technologically outdated. Sometimes people think it’s cool to make a car out of rusty parts.
Well said. I don’t think people genuinely understand the technical difficulties this problem posed and how it only produced negatives- it’s like having a serious movie scene and then the main character randomly has chihuahua legs because of perspective warping. When it happens during gameplay it can be confusing, too. There’s no charm at all and it’s not the fun kind of jank like with physics ragdolls.
I have a Commodore 64 with a Commodore 64 monitor in my storage. I’m more than willing to parr with it if you can find someone who is interested