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Cake day: 2023年6月15日

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  • Nah, I understand a AAA game being up to 60GB. Sometimes the amount of content really is that big. Elden Ring, for example. Its a big game with a lot of content, and its pretty close to 60GB I think. And yes, Morrowind has explorable space probably equally as big as Elden Ring for just 1GB. But compared to Elden Ring, Morrowind is like an empty barren wasteland. Maybe Elden Ring’s landmass data could have reduced filesize if it used prodecurally generated mesh if it doesn’t already, but in the end I think 60GB and under is fine.

    While indie games can easily fit under 10GB because they are tiny or 2D, I get why bigger AAA games can’t.


  • I wouldn’t say it was designed for multiplayer, just that you can play with other players cooperatively. The game is still solo playable. Yeah, plenty of people still play online AFAIK. I have never played online with anyone other than my friends so I can’t speak for whether matchmaking works or not, but I see posts from online communities looking for players to play with, so its multiplayer scene is still active.

    It’s a pretty fun game, I am disappointed that development stopped but we all kinda saw it coming. The game is made in a game engine designed for hunting games, so while the vegetation graphics are very good and the robots behaviour is interesting, it is obviously hard to work with when making a game the engine wasn’t designed for. Plus, it was receiving live active development and free updates and minor paid DLCs for like, 5 years? So it was pretty well taken care of, all things considered.



  • 4 years of development and they didnt have anything to show except for a CG render? That is absolutely troubled development.

    Are there any examples of games which have had 4 straight years of radios silence that have not had major development problems? I mean, Metroid Prime 4 had major issues and was restarted twice. Halo Infinite had major problems and that took 6 years. Scalebound was in development for 4 years before it was cancelled, and it obviously had very troubled development. At least Scalebound had some gameplay to show after it was in development for 2 years (it was cancelled 2 years later), Contraband didn’t even have that for all 4 years. That would indicate to me that the gameplay was not in a state that could be shown to the public. The developers could have been actively working on the game, but no meaningful progress was being made.

    This was probably the right call from Microsoft. Though depending on the problems being had, they probably should have cancelled it sooner. It sucks for me to say that because I was interested in this game, but thats the reality of game development. Sometimes an impassable roadblock comes up and its not feasible to continue to fund the sinkhole for 10 years, sometimes its better to pack up and go around.


  • Well since there has been absolutely nothing revealed since, I can only guess and speculate. But I would say the most likely scenario is it was in active development hell.

    Like, developers were working on it, but there were probably major problems that were holding them up. Perhaps they restarted development due to some factor. If the game was originally going to be a PvEvP looter shooter, for example, that plan may have changed after seeing the severe negative public reception to that genre (except for streamers). It may have been planned as a live service game but then Concord happened and developers decided to change everything because they were worried the same could happen to their game. Maybe some of the developers wanted a “realistic” depiction of the 1970s and other developers wanted a “sanitized” depiction and there was infighting preventing the game from progressing.

    My point is, there are a lot of way that there could have been active development with no actual progress. But since nothing has been shown since the announcement trailer ( a render, not gameplay), I can say with some level of confidence that it likely had no meaningful progress in terms of gameplay development. Otherwise, we would have seen it. 4 years is a long time to spend with no updates just to be cancelled. If there was progress, the game should have been finished by 4 years.











  • maybe they’re trying to gauge reactions to possible avenues for spinning-off the series to other genres with its own “rules” and design.

    They already did this with Silent Hill The Arcade, the Japan exclusive visual novels, the Japan exclusive mobile phone dungeon crawler, and Silent Hill Book of Memories.

    EDIT: It was so bad that I forgot it even existed, but add Silent Hill The Short Message to the pile of “incredibly bad departures from the expected design of a Silent Hill experience.”


  • As a SH fan myself, Silent Hill will always be best when the peak optimal way to play the game is to never engage in combat, except when a boss battle forces you to engage in combat.

    In the original SH2, even the tutorial fight was optional. You could get the plank and then just leave without fighting. Technically speaking, even boss battles don’t need to be fought. The bosses will defeat themselves after a certain amount of time. Thematically speaking, this is way better than turning every random person that wanders into Silent Hill into a super soldier mass killer by the end of each game.

    It also keeps the tension high. Combat every 2 seconds becomes tiresome and does not allow tension to build in the player. Silent Hill could build tension without enemies even being spawned in, but a good day to ruin this is to litter the game with combat encounters.