• vagullion@lemmy.world
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    8 days ago

    That’s it. Patient gamers usually get the complete, most polished experience of a game for the lowest price.

  • Sibbo@sopuli.xyz
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    8 days ago

    Buying late also has the advantage that if the game is a technical disaster at first, you can wait some months until most of the bugs have been fixed and then still buy it and enjoy it anyways. Then you don’t have to go through the frustrating experience of trying to play a game that crashes or locks your progress due to bugs every half an hour.

    • M137@lemmy.world
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      8 days ago

      This applies even when the game isn’t a technical disaster. All games have bugs, and many will not be found until they’re released to the public. And then most games have quirks that you as a player don’t agree are good things, and mostly there will be mods to fix those. So waiting is always a good idea, no matter the state of the game at launch.

    • JackbyDev@programming.dev
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      8 days ago

      Especially if it’s a console game. If it’s PC I can typically manually edit things to fix them, but consoles are locked down. I still remember Fallout 3 when I finished the Operation Anchorage DLC it also marked some other random quest I never started as complete. Realizing I could fix that bug with a console command on PC (ironic lol) made me not wanna play on consoles unless I really have to.

    • sp3ctr4l@lemmy.dbzer0.com
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      8 days ago

      Yeah, basically nobody does actual beta testing anymore, been like that for at least a decade.

      They say they do, but they’re either lying or lauguably incompetent at it, my rule of thumb is bare minimum 3 months for ‘day one’ patches, more realistically, 6 months for them to actually finish the last 10 or 20% of the game they initially rushed out the door not including.

      The patient thing also sadly/hilariously allows you to avoid the increasingly more common multiplayer game that just fucking sucks actually and more or less tanks 95% of its player count before the 6 month mark, or has some massive controversial (in terms of actual game features or lack thereof) thing going on.

      Don’t pay the FOMO tax, kids.

  • Fredselfish@lemmy.world
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    8 days ago

    This is the way! Also you pick up the physical copies used from places like Vintage Stock. Don’t even have to pay full price. Best time to buy digital is during a Steam sell.

  • MonkderVierte@lemmy.zip
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    7 days ago

    Wait a year after release for patches, community fixes, mods, then get a crack and, if you like it, buy it

    • A (indie, small studio) for full price
    • B (A+ studio) on sale for next to nothing

    Edit: lettered list is a missing feature in Markdown.

  • Ptsf@lemmy.world
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    8 days ago

    There is a genuine downside, in that launch numbers are what most gaming publishers pay attention to most closely when deciding to greenlight expansions and sequels, but generally there are far more reasons to wait and know what you’re getting than to take the dive early and blind.

    • Almacca@aussie.zone
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      8 days ago

      I care not about ‘launch numbers’ nor the whims of soulless executives.

      • Ptsf@lemmy.world
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        8 days ago

        Sure, but care or not they can both certainly influence development on your favorite IP. Having the knowledge to be able to exploit this exploitive practice is not the same as supporting it or agreeing with its existence, just simple acknowledgement of your ability to influence outcomes of which in this case I’d suggest picking the one that is forever in your own personal favor.

        • Almacca@aussie.zone
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          8 days ago

          I don’t really care if games get sequels or DLC, either, to be honest. Not gonna pre-order them either.

          There’s no shortage of stuff to play.

    • baltakatei@sopuli.xyz
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      8 days ago

      “How exploitable is this audience? Let’s pay close attention.” audience preörders en massé “Very. Now that we have their money we might as well fire most of the developers and squeeze as many sequels and expansions out of this IP as they’ll tolerate. Gotta min-max that supply-demand curve.”

      • Ptsf@lemmy.world
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        8 days ago

        That does unfortunately and irrefutably occur. It’s not every case, but it is sadly likely a majority.

    • ayyy@sh.itjust.works
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      8 days ago

      You can contribute to launch numbers by buying within a few days of reviews coming out.

  • HBK@lemmy.dbzer0.com
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    8 days ago

    Xbox/PlayStation/Switch pre-ordering is dumb.

    Steam has refunds now though, so if I know I’m gonna play it day 1 I’ll pre-order it and pre-download it, but when it turns out it’s dogshit I’m refunding that shit ASAP (sorry stalker 2, hopefully you’ll be good one day!)

    • Mesophar@pawb.social
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      8 days ago

      That is slightly different, and those are usually (heavily) discounted prices and not available at launch of a game.

  • lorty@lemmy.ml
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    8 days ago

    I’ve only preordered two games in the last ten years, and in both cases I was buying them regardless of reviews, so getting them when it was convenient for my budget made sense.

  • Kyden Fumofly@lemmy.world
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    7 days ago

    The only game i preordered in my life was TOTK (physical ofc) and that only 1 month before release.

    Normaly i don’t only view the reviews, but i play a lengthy demo (legal or illegal) before i purchase something nowadays.

  • Asswardbackaddict@lemmy.world
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    8 days ago

    Didn’t pre order or anything, but I’m pretty bitter that I got excited for Tales of the Shire. I expected Stardew Valley with hobbits.

  • Destide@feddit.uk
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    8 days ago

    Unless it’s a boycott then you make sure you’re playing it day before release

  • 𝔼𝕩𝕦𝕤𝕚𝕒@lemmy.world
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    8 days ago

    Oh man but what if i miss out on: preorder skin that is just the default outfit recolor, and weapon that is 20% better than starter, both made irrelevant by the first vendor outside of tutorial?