

do not use default ports 80/443.
In my opinion, you’d be fine using default ports. Guess there’s no harm in using other ports though, other than the pain of having the remember which port to use if you ever forget when adding a new device, etc.
do not use default ports 80/443.
In my opinion, you’d be fine using default ports. Guess there’s no harm in using other ports though, other than the pain of having the remember which port to use if you ever forget when adding a new device, etc.
True, but it feels less satisfying against bots but still true
Yeah as I mention I don’t really believe it either, just brought it up because it’s a thought.
And yup the simplest explanation is usually the right one.
I do wish they would stop invading our systems with their current anti-cheats (invasive ones) though, that’s the main thing I am worried about.
Good eye.
I would think there’s money to gain by keeping your players engaged longer by having less cheaters, but I guess theres also an incentive to keep just enough cheaters that you can steadily ban them for more game sales (not that I think that’s happening, i hope not).
Anyways they take our money, we expect whats best for us, within reason of course.
I wish i could be zen like you. I hate dying in any game I JUST WANT TO KILL. Tryna rack up high scores, when I get killed it’s a big bummer, and dying by a cheater just makes it a WAY BIGGER bummer because it wasn’t even a fair fight.
Hopefully they start to learn from this at some point… they should realise that their current anti-cheat systems are not working as intended at some point right?
Battlefield will lose sales, every game definitely loses players because of cheater infestations. Lots of money lost in my eyes, is it enough to make them see straight?
I agree, there’s definitely some checks you can only do on the client and only some that work server-side. Ideally everything that can be checked on either, are checked.
Currently it’s just all wrong, the client-side can’t be relied upon as heavily as it is.
The benefit factor to the rootkits they install on our machines is nil. Just bloats our systems with garbage that is just waiting to be exploited by hackers.
It definitely reduces cheating, but mostly just by raising the bar of entry (not by that much as evident in day 1 cheats being present). I doubt it’s effectiveness though, since most games you can do some quick research and find $5 cheats that will go undetected (hell even free cheats can work if you do a little more research on doing the injection part manually yourself).
You can also never stop cheating, but the anti-cheat they install on your computer is just an extra attack vector for hackers, etc at this point, since it obviously doesnt work as intended.
Proof is in cheaters existing on day one of battlefield 6 open beta. Client side anti-cheat will never work. It’s good to have some basic preventative measures client-side, but server-side anti cheat is the only way to properly prevent cheaters.
Unfortunately companies keep investing in garbage client side anticheat that just pokes security holes into our machines.
Only Valve to my knowledge is investing money into their server side anti cheat, no other big player is to my knowledge.
They must be using that show for ideas at this point.
I think they use ramen as an actual currency in prison, because they cant hold real cash, so that makes sense to me. Outside of prison its probably not something to worry about.
In any case you are doing more good than most of us.
hi i’ll take 2 drugs please, please accept this kinder surprise egg as payment
I just half went down this rabbit hole, I’m thinking forgejo is the best option (for me) because:
Forgejo explaining the differences: https://forgejo.org/compare-to-gitea/
For anyone already using gitea though (like yourself), I don’t know of any obvious benefits of swapping over to forgejo right now, unless you have experienced bad stability or issues with gitea firsthand.
If I was to choose for a first install, forgejo seems like the better candidate in my books. Mostly because I can be more sure that in a couple years I wont have to change ship to a new product (incase a for-profit company were to add features that aren’t in my best interest).
Oh i guess thats what they meant by blacklist, was not thinking of ip reputation? If that’s the issue, I have never experienced it, I believe there are tools you can use to see if your ip is bad and in that case u can probably ask ur isp for a new one (if u pay for static ip).
My other advice for using your own domain still stands, makes it a lot easier to swap around providers.
Spammers and blacklists may not be as big of an issue as you think, as long as you don’t share you real email with untrusted apps (eg: only use email aliases from something like Simplelogin or anonaddy).
Nevertheless you could always setup your own domain with an email service, which lets you more easily migrate platforms.
I believe simplelogin lets you change your mailbox for aliases so in an even that you are changing email address, you can redirect those too.
They still put out title after title of quality games.
Me doubt
It’s funny I saw the original (i think) yesterday somewhere here, crisp and uncensored and today I see this. They move fast.
Im gonna cry. This is so poetic
Seriously rediculous, most people don’t even know if their card is Visa or Mastercard, nor do they care (because they dont know what they are or what they mean).
(This is from my experience with people i know)
It’s honestly just a matter of how much risk you are comfortable with for using jellyfin on the open internet.
(If i remember correctly:) The unauthenticated routes thing can only be used for streaming your content without a login (if you can guess the contents ids on your server I believe).
In my opinion, it’s not worth the hassle of using a vpn because I don’t think this risk is worth mitigating with one.
But everyone has their own personal risk assesment of course.
P.s. Easier than a VPN, at least for logging in other users, would be to use some type of proxy authentication like Authelia. I believe jellyfin has a plugin you can use. It can be complicated to setup, but it’s an option. I believe it should protect all routes exposed by jellyfin so that solves the unauthenticated streaming issue. (I still dont think this is necessary but more choice for the risk-adverse!).
https://github.com/authelia/authelia